Sunday, September 18, 2016

8 Crazy Things in Wizard101

Wizard101 is the reason for this blog. It is unbelievable the amount of advances it has made in the past 8 years, let alone the 3 years that I have been playing. Wizard101 has brought us so much more than a game, it's an immersive experience with a well thought out story. I am so glad I can be apart of this celebration! In honor of Wizard101's 8th Birthday, I decided to think of 8 crazy things in the game. They are not in any particular order.

8. Malistaire Drake
This dude is crazy. Like seriously... he'd destroy a whole world to bring back his dead wife, who's begging him to let go? The guy doesn't even know when to quit! Don't even mention "Malistaire the Undying" to anyone that's ever finished Azteca.

How can we forget the time he attacked an unarmed wizard? Ah, I remember it like it was just yesterday. I'm still traumatized and will not answer to "puny little wizard." You've got to be pretty insane to duel with an unarmed wizard and proceed to call them "puny." Also, it felt very nice when this "puny little wizard" went all samoorai on Malistaire.

7. The Tutorial
Headmaster Ambrose just up and throws you into a duel like it's no big deal. I don't know about you, but it was nerve racking in that battle. Who throws an inexperienced wizard into a high-stakes duel? Ambrose does, that's who.

6. Family Matters
Despite Malistaire being the epitome of evil crazy dudes in Wizard101, his family's brokenness surpasses all others. I mean, Cyrus has got one attitude. Like... do you really want some student doing your laundry? Plus, how do you deal with a criminal brother? I don't know man, it's just weird.

5. Xibalba
You know what's crazy? A comet suspended in the same place in the sky for years. Even crazier? It all falls down when you show up. The entire plot twist of Azteca completely takes us by surprise. I guess KI needed to damper our 8-0 winning streak. To much privileged wizards, I suppose.

4. Old Cob
The dude just turned on us. So, as Wizard101 starts to break away from its typical Arrive-Discover-Fight-Defeat-Win quest pattern, they shake it up with the last person you think would turn on you. Old Cob, that shady dude you thought was on your side the whole time, just up and betrays you! Maybe there isn't a lot going on for a spider?

3. Talking Animals
When you first begin, the only talking animal is Gamma. You probably thought to yourself... "This isn't that weird. It's just an owl." But next thing you know you're talking to dogs, manders, and kroks? At this point it probably doesn't bother you, but did you ever think that literally KI chose to use animals? Think about it... they literally said "Yes, I want talking dinosaurs in the game, it will be a hit!" (Disclaimer: I'm not knocking on this element of the game, rather pointing it out. It's an awesome element by the way)

2. Backpacks
The concept of our wizard's backpack is literally sorcery on its own. The average wizard can fit 80 items in a backpack, including but not limited to: houses, pets, giant mounts, plants, and gear. How do you even fit a HOUSE in a backpack? Only Ambrose knows.

1. Student Wizard goes 2-0
How does a student wizard, not a veteran wizard, go 2-0 in defeating the "most talented" (and I say that with sarcasm) villains in the Spiral? Beats me. Tons of accomplished wizards try their best at stopping them, but in the end it was the student who had the final spell. Also, not to mention Student Wizard goes 6-0 in the Immortal Games and their side bosses. Yep, perfectly normal.

Thanks for reading this short article! What's the craziest thing in Wizard101?

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